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What’s being changed/added/removed from this aspect of the game for Inside Line?ĭT: NASCAR The Game: Inside Line includes a much improved damage model, that we hope will really capture the excitement of collisions on the track. NASCAR: The Game 2011 had some pretty brutal crashes going on, complete with cars being catapulted through the air and debris left on the track. The teams generally have “child” friendly schemes, so that’s what we end up using instead.ĭHGF: Much like the old adage about people going to hockey games for fights, there’s one about NASCAR and grisly crashes. Will these sponsors be omitted again with Inside Line and if so, what will that mean for Kevin Harwick’s car, which is decked out head to toe in Budweiser logos?ĭT: The decision to not include alcoholic beverage sponsors in game is one taken by the sponsors themselves, so it’s very much out of our hands. I’m assuming this was done due to the potential of young children playing the game.
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While we’d love to cover the Nationwide or Camping World Series at some point, there are huge amounts of licensing and approvals issues that have to be considered, so let’s just say it’s something on the wish list for the future.ĭHGF: One of the big things noticed last year was that all references to NASCAR’s alcoholic beverage sponsors were omitted from the game. What was the decision behind focusing on the Sprint Cup Series? Will there ever be a game that focuses on the other series or it is not commercially viable?ĭT: Our immediate focus is on providing the fans with the best Sprint Cup experience that we can create. NASCAR also has the NASCAR Nationwide Series, the Camping World Truck Series, the Grand-Am Road Racing and more.
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We’ve also been able to include the special events that make the Sprint Cup series so interesting with the Daytona Driver Duels, the Shootout and the All-Star Race making an appearance.ĭHGF: Like 2011’s game, Inside Line is choosing to focus on the Sprint Cup Series. The new career mode is now much longer, allowing the player to build up their team, buy upgrades for different areas of the car and push for the Chase and ultimately the Sprint Cup Championship itself. We received a lot of feedback from the fans with features and ideas they wanted for the new career mode, and combined them with a lot of our own. What changes can we look forward to with this year’s career mode?ĭT: Career mode has been one of the main areas of focus for us this time around.
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There was an obvious hunger, and with the sport’s popularity on the increase, that created a huge desire from the fans for a new game.Įutechnyx holds the NASCAR license for several more years so we’re looking at some very interesting concepts of where to take the franchise.ĭHGF: Both last year’s game and Inside Line have career modes. For a major sports franchise, this is unheard of. What brought the license back with a vengeance and what are the plans for the license from here on?ĭave Thompson: When NTG11 was published, it had been almost two and a half years since the last NASCAR game. Inside Line will be the third NASCAR game in eighteen months for Activision.
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I sat down with David Thompson, executive producer of Nascar The Game: Inside Line to see just what Eutechnyx has planned for racing fans in this upcoming game.ĭiehard GameFAN: There was a drought of NASCAR games between June 2008 ( NASCAR ’09) and March of 2011 with NASCAR The Game: 2011. Well, Mike gets his wish as Eutechnyx is back with Nascar The Game: Inside Line which will hit shelves later this year. Still, he was hopeful for an improved version in 2012. O’Reilly found that he really enjoyed the single player mode but loathed the online portion of the game. B y that time Pankonin had moved on but Michael O’Reilly stepped up to review the first entry in the new NASCAR gaming franchise. The price of used copies of ’09 went up once retailers realized the series was done and that seemed to be that.Įnter Activision and Eutechnyx that revived the series in 2011 with Nascar The Game: 2011. EA gave up the license and NASCAR video games were but a fond memory for those that had played them. Sports titles don’t normally go dormant like that but there it was. Little did Chris Pankonin know when he reviewed Nascar ’09 back in July of 2008 that it would be the last game in the franchise for nearly three years.